/***************************************************************************
 *   Copyright (C) 2007 by Gaetano Mendola  *
 *   mendola@gmail.com   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#include <iostream>
#include <stdexcept>

#include "shaman.h"
#include "weapon.h"
#include "events/eventdispatcher.h"

Shaman& Shaman::instance()
{
    static Shaman theShaman;

    return theShaman;
}

void Shaman::imbueMainHand(Imbue* anImbue)
{
    delete theMainHandImbue;
    theMainHandImbue = anImbue;
}

void Shaman::imbueOffHand(Imbue* anImbue)
{
    delete theOffHandImbue;
    theOffHandImbue = anImbue;
}

void Shaman::notify(const Events::Event* anEvent)
{

}



///////////////////////////////////////////////////////////////////
//Private methods implementation
///////////////////////////////////////////////////////////////////

Shaman::Shaman()
:theCritPercentage(0),
 theMainHandImbue(0), 
 theOffHandImbue(0),
 theLastWF(0) 
{
}

Shaman::~Shaman()
{

}


